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Midtown madness 2 frame rate
Midtown madness 2 frame rate











midtown madness 2 frame rate
  1. Midtown madness 2 frame rate how to#
  2. Midtown madness 2 frame rate driver#
  3. Midtown madness 2 frame rate manual#
  4. Midtown madness 2 frame rate windows 7#

In addition to that, objects like buildings and airfields, bridges etc can be seen by going into 3d world from 2d map screen directly.

Midtown madness 2 frame rate manual#

My paper manual didn't seem to tell about it well enough as far as I know.

midtown madness 2 frame rate

Midtown madness 2 frame rate how to#

I have attached 3 images that are about how to add wingmen up to 15 on map screen, which way was found by chance while I was fiddling with map screen. Flickering issue is now gone away by using new experimental driver. Those don't seem to affect gameplay that much fortunately. Yes, I have those 2D glitches too, and some fonts are disappeared when selecting mission types or options in quick mission mode.

Midtown madness 2 frame rate driver#

Honestly I didn't think any driver or program for the game's framerate would be made because Mig Alley wasn't that popular unlike Midtown Madness series or so. I really appreciate your works and skills have been there for a long time. So far and overall I think this latest version is obviosly remarkable step for Mig Alley game, perhaps for other games too. (If I see other issues later, I will post about them.) Other than that, it seemed other noticeable issues weren't found on it. I think it was playable as well in such number of planes around and close to my plane, with my old laptop.īesides the 3d world, there was flicking screen issue on 2d map screen whenever mouse cursor was moving over icons. So I increased 12 wingmen to 3 (total 15) to see how fps would be going in the same mission, and fps went around 20 on the runway. On the runway of Taegu air base in South Korea with 3 wingmen to take off, fps was still as high as 50 while I looked around in cockpit screen. I don't think I've ever played such high fps in the game before.Īnd then went to campaign mode and tested first scenario and first mission. Shot down a Mig 15 without issues, seemed no graphic glitchies. In a quickplay mode like Hotshot of the game, fps was as high as 50 and I would like to say it was fantastic. I played it in win XP2 compatibility mode. My system was the same as before, graphic detail levels were 800圆00 res and almost max for other options, also all(max) of texture filtering option. My game version was BDG 0.85F and which version is needed to work joystick in win XP and after.

midtown madness 2 frame rate

I've tried your latest and experimental version with Mig Alley in my laptop. It seems that when using "ddraw.dll" and setting "Layer_ForceDirectDrawEmulation" (and "WIN98") the black screen problem goes away and everything seems ok.Ĥ700 19:51:39.054 Process path: C:\fallout1demo\falldemo\Falldemo.exeĤ700 19:51:39.054 Loading DDrawCompat from C:\fallout1demo\falldemo\DDRAW.dllĤ700 19:51:39.054 DDrawCompat loaded successfullyĤ700 19:51:42.330 Installing DirectDraw hooksĤ700 19:51:42.424 Installing registry hooksĤ700 19:51:42.424 Finished installing hooksĤ700 19:51:43.610 GDI used DC cache size: 1Ĥ700 19:52:17.889 DDrawCompat detached successfullyģ544 19:58:26.587 Process path: C:\fallout1demo\falldemo\Falldemo.exeģ544 19:58:26.587 Loading DDrawCompat from C:\fallout1demo\falldemo\DDRAW.dllģ544 19:58:26.587 DDrawCompat loaded successfullyģ544 19:58:28.599 Installing DirectDraw hooksģ544 19:58:28.615 Installing registry hooksģ544 19:58:28.615 Finished installing hooksģ544 19:58:29.800 Failed to create a GDI DC: -2005532087ģ544 19:58:53.562 DDrawCompat detached successfullyĮrror "Failed to create a GDI DC: -2005532087" didn't seem to affect gameplay or atleast i didn't notice anything. With "ddraw.dll" and only "WIN98" setting, videos are rightly colored, but black sreen problem remains. Without "ddraw.dll" and with "WIN98" and "Layer_ForceDirectDrawEmulation" settings, i get green videos and cannot get even to main menu. Without "ddraw.dll" and with only "WIN98" compability setting, i get green videos and black screen problem, where in the game screen goes black and you can only see game screen by moving mouse all around, until it almost immediately goes black again (game is unplayable). This was the original fallout 1 demo ( ). Suppressed a request to create an emulated DirectDraw object Isn't the following line written in the log?

Midtown madness 2 frame rate windows 7#

As far as I know Fallout should work without extra compatibility settings too, but I admit I haven't been able to test anything on Windows 7 for a very long time.Īt least the second option is definitely suspicious as it should be explicitly ignored by DDrawCompat (since I actually found severe compatibility issues with it).













Midtown madness 2 frame rate